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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

View Poll Results: How should the flight models in BoS perform?
As in Birds of Prey, I'm used to them and like them. 3 8.57%
As historically accurate as possible, even if I have to change my flying. 20 57.14%
Give us both options in the game. 12 34.29%
Voters: 35. You may not vote on this poll

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  #1  
Old 06-14-2011, 11:06 AM
MACADEMIC MACADEMIC is offline
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Default A question for all who love BoP and look forward to BoS

Hi all,

I've done some rather extensive flight model studies of Birds of Prey and of its sister product Wings of Prey recently.

The result in short was that the aircraft in BoP are all really overpowered in comparision to historical performance data, however have been artificially limited in their horizontal top speed performance (this has also been confirmed to me by the devs, although they said they had not done so intentionally). So, for example, a P-51 climbs and accelerates about twice as good as it should, however doesn't get anywhere near its historical top speed in horizontal flight.

In Wings of Prey, all flight models were initially underpowered, but have now been brought to historical specifications, meaning they are not as good in climb and acceleration, but have better top speeds in horizontal flight when compared to the Birds of Prey flight models.

This has a significant effect on gameplay. In BoP, the planes are really maneuverable and give you a lot of freedom moving through the dimensions. In WoP, you really have to be much more careful with your maneuvers and watch your speed and energy closely. Having altitude advantage plays a way bigger role here, it's very hard to beat an opponent who is above you.

So as it is at the moment, Wings of Prey gives you the more historically accurate flying experience but is quite a bit harder to fly, while Birds of Prey gives you more freedom of movement and (my personal opinion) more fun.

What would you like to see in the sequel Birds of Steel? Would you like the flight models to stay as they are in BoP, or become more authentic as they are in WoP? Or would you like to see an option for both?

Please vote and have your say here on the thread!

Thanks guys!

MAC

Last edited by MACADEMIC; 06-14-2011 at 03:07 PM. Reason: Typo correction
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  #2  
Old 06-14-2011, 11:16 AM
olife olife is offline
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Quote:
Originally Posted by MACADEMIC View Post
Hi all,

I've done some rather extensive flight model studies of Birds of Prey and of its sister product Wings of Prey recently.

The result in short was that the aircraft in BoP are all really overpowered in comparision to historical performance data, however have been artificially limited in their horizontal top speed performance (this has also been confirmed to me by the devs, although they said they had not done so intentionally). So, for example, a P-51 climbs and accelerates about twice as good as it should, however doesn't get anywhere near its historical top speed in horizontal flight.

In Wings of Prey, all flight models were initially underpowered, but have now been brought to historical specifications, meaning they are not as good in climb and acceleration, but have better top speeds in horizontal flight when compared to the Birds of Prey flight models.

This has a significant effect on gameplay. In BoP, the planes are really maneuverable and give you a lot of freedom moving through the dimensions. In WoP, you really have to be much more careful with your maneuvers and watch your speed and energy closely. Having altitude advantage plays a way bigger role here, it's very hard to beat an opponent you is above you.

So as it is at the moment, Wings of Prey gives you the more historically accurate flying experience but is quite a bit harder to fly, while Birds of Prey gives you more freedom of movement and (my personal opinion) more fun.

What would you like to see in the sequel Birds of Steel? Would you like the flight models to stay as they are in BoP, or become more authentic as they are in WoP? Or would you like to see an option for both?

Please vote and have your say here on the thread!

Thanks guys!

MAC
hello teacher mac!

nice thread!

yes would like to be nice and more realistic to have planes more authentics.
i would add too a "real teambattle hardcore mode"
...like in real...one life,with the authentics technicals performances,possibility to land to load ammo ,more big distance between airfields and the battlefield to have the possibility to fly in formation and do tactics before enter in the battle...cockpit view only for this mode.

Last edited by olife; 06-14-2011 at 11:18 AM.
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  #3  
Old 06-14-2011, 11:35 AM
winny winny is offline
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Authenticity is paramount. Otherwise why have different planes?

As real as they can, please.
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  #4  
Old 06-14-2011, 11:51 AM
olife olife is offline
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when i say "one life mode",i think it would give to the game a touch of authentic action,personnaly ,even if birds of prey stay the best planes game of console,i find that ,in teambattle, the fact to have "many lifes" favour too much the "personnal counter of kills"instead of the battle tactics as for exemple fly in couple and cover his wingman,(i'm the first to fall in it...as a lot of us i think),one time we tried with mac and many others sim guys,the "one life mode",it was better ,cause everybody take care to fly without too much risks and try to help everybody cause too much guys of your team killed and u become alone against many others oppoments...it is the death and the deafeat for sure ,like in real.
of course the "real hardcore sim team battle" would be a 4th game mode with arcade ,realistic and sim...and not the only mode of the game.

Last edited by olife; 06-14-2011 at 11:55 AM.
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  #5  
Old 06-14-2011, 12:34 PM
Gilly Gilly is offline
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Quote:
Originally Posted by winny View Post
Authenticity is paramount. Otherwise why have different planes?

As real as they can, please.
+1 agree wholeheartedly
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  #6  
Old 06-14-2011, 01:45 PM
Shadowcorp Shadowcorp is offline
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Historical accuracy is what i want but i would still want the three game modes arcade, realistic and sim. arcade being the most the most unrealistic with rocket powered bi planes etc doesn't bother me, but realistic and sim should definately perform closer to the real thing
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  #7  
Old 06-14-2011, 02:02 PM
Zatoichi_Sanjuro Zatoichi_Sanjuro is offline
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Why exclude people who love flying/combat games but prefer arcade mode?

It's easy to implement and you don't lose more than half of your audience. I don't think I'm wrong in saying far more people play Arcade/Realistic mode in BoP than Sim mode. And what I like most about BoP is it's stepping stone nature in getting people interested in sim games.

More sales = more Gaijin games.
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  #8  
Old 06-14-2011, 02:36 PM
D16 D16 is offline
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I agree, authenticity as close as can be on a console.

Yes, an option for "One Life" in team games would be cool and to that, a choice for a spectator view during the remainder of the match for those shotdown/bailed.

A variety of game setup options added to what is already in BoP.
Easy setups for quick games like today, but those who want the full experience more options/rules like...
•Hud/No Hud
•Cockpit view only (gentlemen agreement works fine, but why not add a box to tick for this too.)
•Starting on the ground and form up in the air and proceed with whatever mission/game.

I hope they keep the encyclopedia section there too.
Most of all I hope that BoS will what BoP is but a little better!
Bling, bling, paint shops, whatever as long as there's a cockpit for all and proper flight characteristics.
No need to reinvent the wheel, as was the complete f**k up back step evolution with the MotoGP 09/10 from a pretty good, close to perfect MotoGP 08/09.
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  #9  
Old 06-14-2011, 03:44 PM
flynlion flynlion is offline
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As much as I want realism, I voted for both. Siince they're planning on an arcade mode anyway they might as well give folks the option. I also hope they fix the flight stick dead zone issues for 360 players (not trying to hijack the thread but I had to say it).

It's getting harder and harder to wait for this game
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  #10  
Old 06-14-2011, 03:55 PM
MACADEMIC MACADEMIC is offline
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Hi all,

And thanks for participating in this vivid discussion. Perhaps I should make it a bit more clear. There's no question about the three modes Arcade, Realistic and Simulator, we can even expect a fourth mode, Custom, that allows the host much more control of a game (it's like this in WoP).

The tests I have run were all done in Simulator mode, so the questions about the Flight Models are mostly applicable to this mode (and perhaps to Realistic, which is very similar).

MAC

Last edited by MACADEMIC; 06-14-2011 at 04:07 PM.
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