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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-03-2011, 11:37 PM
Insuber Insuber is offline
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Default Amazing Details Here!

I have crash landed a Spit just after take-off and retracting the gear, and when the plane came to a halt I could see the (fairly detailed) wheel in his well through a large hole in my wing. And ... the wheel was still spinning ... a bug? Nope! Inertia! The wheel in fact slowed down progressively, until it stopped. I swear that I expected that it started to oscillate around the equilibrium ...

WHY THE HELL did they took the pain to model such a small detail, when maybe I'm one of the few to ever see it?

At any rate, it was a great moment of simulation ...


Chapeau to Oleg and C.!
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  #2  
Old 06-04-2011, 12:01 AM
agse10 agse10 is offline
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you answered your own question..

Why have so much detail?

Because it's a simulation.
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  #3  
Old 06-04-2011, 12:21 AM
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badaboom badaboom is offline
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That.........Is Cool!!!
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Old 06-04-2011, 01:38 AM
Lololopoulos Lololopoulos is offline
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that is really really coool. they went so far to do such a painstaking job of simulating realistic behaviors. 1C team you have my admiration.
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Old 06-04-2011, 02:09 AM
badfinger badfinger is offline
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I was taught to tap the brakes just before raising the gear. You can mess up the wheel well if the tire is spinning when it gets up in there.

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  #6  
Old 06-04-2011, 05:38 AM
White Owl White Owl is offline
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Maybe not quite as cool as yours, but...

I was flying a Hurricane, and was bounced by some 109s. I got shot up. I was yankin' and bankin' for all I was worth when I heard a strange rumbling noise and the plane's handling seemed to change somehow. I looked around, and saw my left wingtip and aileron were on fire!

That's not the cool part.

This is the cool part. The fire started as just a small burning patch at the trailing edge of the left wingtip. I could "feel" the Hurri fighting the increased drag, wanting to yaw to the left. In a few seconds, the fire smoothly spread to cover about the last 25% of the wing, including most of the aileron. As the fire spread, I could "feel" the aerodynamics growing steadily worse. Most impressive to me, the loss of roll authority was gradual as more material burned off that aileron. No more "aileron controls damaged" and the stick goes dead.

The damage models in '46 were and still are so very much better than just about any other game... and what I experienced in that burning Hurricane was way ahead of anything in '46.
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  #7  
Old 06-04-2011, 08:58 AM
335th_GRAthos 335th_GRAthos is offline
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Quote:
Originally Posted by Insuber View Post
WHY THE HELL did they took the pain to model such a small detail, when maybe I'm one of the few to ever see it?

At any rate, it was a great moment of simulation ...
This is why we love Luthier (and Oleg) despite of the pain they gave us and the fact they rarely post regular updates...

But thanks for sharing this, it feels my heart with pain knowing that soon many of us will be flying full real thus hve no possibility to enjoy these great graphics

Crashed during take off ona ME110 yesterday, plane flipped over, I was amazed looking at the wheel, tyre blown off, still turning, irregularly as the axle had been twisted...

~S~
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Old 06-08-2011, 11:26 AM
JimmyBlonde JimmyBlonde is offline
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+1 to this thread.
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  #9  
Old 06-08-2011, 11:49 AM
BigPickle
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shame they put so much detail in and at the same time so little detail, i just cant understand what happened in the office to produce a sim with individual leaf movement and the accounts some people have given in this thread yet have borked sounds and GUI's and lots of simple things within the process of making the game such as marking working, it just dont make sense.
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Old 06-08-2011, 11:55 AM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by BigPickle View Post
shame they put so much detail in and at the same time so little detail, i just cant understand what happened in the office to produce a sim with individual leaf movement and the accounts some people have given in this thread yet have borked sounds and GUI's and lots of simple things within the process of making the game such as marking working, it just dont make sense.
The result of one guy working on AI, another guy working on sound, etc, and no quality check on the way.
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