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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Don't know if this has been posted already, but out of curiosity I'm interested in knowing how many hours ppl have actually logged with CloD? This is partly also to help me understand how much experience I'm up against once I dare to log in to online server
![]() I guess I fall under the noob category with very limited time in my hands to spend in the virtual skies, I've got 46 hours so far. |
#2
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#3
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I havent spent more than 10 hours because It has a poor performance and It has a lot of bugs
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#4
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132 hours, suck on that n00bs!
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#5
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60 hours, havnt played much lately because there is not much to do in SP... we need DGEN!!!
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#6
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130 hours English version - 72 in Russian.
S! Gunny
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t |
#7
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I've got minus hours in the Blenheim for some reason.
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#8
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About 300+ hours watching the trailer .. I've got it setup as my desktop backdrop!
![]() I'm now convinced the trailer is raytraced because it's toooo smooth and high res. He111. |
#9
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About 12 hours, because my team dont like the game and complain for the spec and bugs of the game.
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i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.8GHz | Memory:12GB RAM | NVIDIA GeForce GTX 580 | SyncMaster 226BW(Digital)(Creative SB X-Fi)Roccat KAVE | Windows 7 64-bit |
#10
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Mainly it's the fact that people are running all kinds of different versions because they give a better performance for their specific PC configuration (the last official patch, the 1st beta patch since, or the 2nd beta patch) and then join a server without making sure to match the versions. The beta patches are unsigned and as such, completely unrecognized by Steam. This makes it possible to join a server running version X with a client running version Z, something that the developers advised about and warned that it would cause problems despite being able to connect. I tried this just for testing and to confirm it. I joined the Syndicate server a couple of times when i was running a version similar to theirs, no problems whatsoever. Then i upgraded to the 2nd beta patch that made the game completely playable for me and tried to re-join the server: instant bug upon spawning, my aircraft controls were bugged and it was floating in mid-air. However, this is not the game's fault, no game that i know of can handle multiplayer sessions between different versions. I guess that once the performance optimizations are complete we'll only be getting official patches, we will end up with "streamlined"/similar installations to a common standard and things will start picking up. Until then everyone is running the version that gives the most playable FPS on their system. |
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