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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
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#1
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well if you use a 30 fov the vertical size of the screen must take an angualar size of 30º from your eyes
if you use a 45 fov the vertical size of the screen must take an angualar size of 45º from your eyes and so on but why in no game trackir calculates it the fov for you? the device is underused
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#2
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#3
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I lay awake all night thinking of the answers
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#4
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I lay awake all night wondering why there's two S'es missing in SsSsSsSsSnake's SsSsSsSsSignature..
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#6
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You must be new to The Raaaid.
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#7
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He actually make some sense this time.. Still a useless thread though xD!
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#8
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You asked "the adequate distance to view the game... "
I'd currently say America!
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#10
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He's actually onto something here, though I'm not sure how well it would work in practice.
What he's getting at would work in a similar way to the tech demo that someone made using a wii remote, so that when you moved your head, the head traching follows and adjusts the field of view and perspective point to give an illusion of depth, though it's still displayed on a flat screen, and to any other viewpoint (like someone looking over your shoulder) it would look decidedly weird. The problem I see is how then do you treat the pilots head - you would need to use the x/y/z translation axes as inputs for the faux 3d, and so would lose the 6 degrees of freedom we're used to using trackir/freetrack. we could still have 3dof, and I'm still not entirely sure how well this would work in practice. We would need to be able to map field of view to an axis, and then have some sort control via the x/y axis of the perspective point. e: having re-read his comment, I think he just means the mapping of, say the z-axis of a trackir set to the fov setting. Much more doable than the idea I had. I'd still like some kind of control over the perspective point like I suggested though, it'd be... interesting to see the effects in this way, though it'd take a hell of a lot of configuring/fine tuning.
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Core I7 920 @ 4.2GHz Asus P6X58D-E G.Skill 24 GB DDR3 RAM 1600 GeForce GTX 580 3Gb Win 7 Ultimate 64bit |
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