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Tactics discussions and solutions All you need to win the battle. |
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#1
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Really? Most things I had read before were that the Paladin was the weakest and the mage and warrior were both very strong at the end of the game. Any clarification you guys can provide would be great, as I plan to first play it as a Paladin, then next as a Mage on a greater difficulty setting. Thanks!
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#2
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Everything you need is in the high score thread and the info thread
![]() As a Paladin, on impossible, I had problems up until lvl 18, when I got Resurrection lvl 3. Afterwards the game was a breeze. Even the last battle with Baal ended up with only a few casualties. As a warrior, you have bigger army, but you don't have the luxury of using scapegoat units, which is a certain setback. To compensate for that, the warrior gets the easiest start of the game, even on impossible. As a mage, you have neither a big army, nor a scapegoat unit options. In addition to that, you don't have decent spells available early on in the game. You may be hard pressed to use Fireball and Flaming arrow most of the time up until lvl 15-20. The best spells - ice snake, geyser, fire rain, etc - are mostly available in the mid-game. Until then, you'll be struggling like crazy, especially on impossible. This is the only setback I was referring to ![]() |
#3
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Mage is definetly the hardest in KB
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#4
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Unless they changed the classes in AP, thats not true in my opinion. The warrior seemed the hardest one to me. The mage may be harder at the beggining, but when you got some powerfull spells and that skills that allows you to cast 2 spells on the same turn, it becomes a walk in the park.
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#5
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In KBAP, there are restrictions. Higher magic has 3 levels that allows to use the spellbook again 2/4/6 times per battle IF you cast a weaker spell in the first use, which means a spell that costs no more than 10/15/20 mana respectively. So there is no double armageddon, nor double geyser anymore, unless you'll settle to cast a weaker version of the geyser the first time.
I agree that in KBTL, as long as you had mana and a few rage points, you could easily play with 1 stack of Black dragons, Glot's armor and 2x armageddon. Well, this does not work in KBAP anymore. In addition to that, in KBTL you could easily sneak around with the mage, get some decent spells and start rocking. In KBAP you'll expend a considerable amount of nerves before you get the mage on par with the enemy armies. On normal, that's not that tough. On impossible, the first 25 levels are a pure walk through the seven circles of hell. Provided you can survive that walk, because without proper equipment, you'll start seeing overpowering and impossible enemies very early on in the game. Not to mention that you HAVE TO defeat them without losing a single unit as well, in order to get the Great Tactician upgrade in the first 50 battles, because it is crucial for the further development of your mage. What you can do, is to try and lure the map guards away from the maps and try to steal a few maps, get to stronger areas and buy decent spells. On impossible, it looks like the only way you can get up to par with the enemies. However, not all guards readily leave their maps unattended. Trust me, I've been there. Right now I have a lvl 14 mage on impossible which I don't even want to look at. I'm on Rusty Anchor island and all I can see is overpowering and impossible enemies, and that's keeping in mind that I lucked out with 2 officer's battons in the starting few islands. Not fun at all. Last edited by DGDobrev; 11-17-2009 at 01:22 PM. |
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