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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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This magical item has a short description, saying only "+20% damage of the soldiers." Sounds good to me, so I bought one. It didn't change the damage numbers on my display screen, though, so I reloaded it (cost me 21k).
The info text makes it sound like "soldiers" should take 20% more damage. That could be it, but my next question is what qualifies as a soldier? Any old troop? Wondering if anybody has used this item and/or can confirm what it does... PS. Here is some code where I found it, but I don't know all the places to look. Code:
branding_iron { category=o image=heroitem_addon1_artefact_6.png hint_config=object_item label=itm_branding_iron_name hint=itm_branding_iron_hint information_label=itm_branding_iron_info maphint= mapinfo= price=21000 maxcount=1 level=3 race=neutral use {} mods { sp_branding_iron=count,20 } propbits=regalia params {} Code:
itm_branding_iron_name=Stamp of the Betrayer itm_branding_iron_taken=^?^ itm_branding_iron_minfo=^?^ itm_branding_iron_mhint=^?^ itm_branding_iron_info=^?^These ever hot rods are used to brand traitors and deserters. itm_branding_iron_hint=^?^A hot rod for applying brands.<br>[s]+20% Damage of soldiers[/s] |
#2
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It is located on line 792 of ARENA.LUA:
Code:
if (receiver_name == attacker_name) then sdmg = sdmg*(1 + tonumber(hero_item_count("sp_branding_iron")/100)) end I guess the description should say +20% damage when attacking an enemy unit that is the same as your unit. Anyway, there you go. /C\/C\ |
#3
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Thanks Matt, I'll send in a bug report and see if they update it. I bet even fewer people will buy it now, too. :p
Edit: Does it mean if you have a wolf then you do 20% more damage to all wolves you come across? Or does it mean if your wolf attacks an enemy wolf, your wolf gets +20% damage? I'm thinking the latter based on the code, but I wanted to make sure. It should then say "+20% damage when a unit attacks the exact same unit." Last edited by camelotcrusade; 02-07-2014 at 04:21 AM. |
#4
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From what I can tell it is the latter since it is if receiver_name equals attacker_name. Kind of interesting in a way, I guess it would be great against your Double in The Legend!
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#5
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That "bug" existed since the days of Cross worlds. I think it's a misdescription.
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#6
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Yeah, I know it's not really a bug but if we have to dig into the code to understand something I think it should be clarified don't you agree? I remember Zechnophobe made a language mod for WoTN that helped with a lot of these issues but I don't know if he'll be updating it again. So, I sent it on to the devs.
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