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#1
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I have terrible thatch looking shadows from all objects. Is there a setting i can change to smooth these out to look realistic?
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#2
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![]() This is not Crysis or CoD4. |
#3
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ok...so this is normal??
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#4
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Well, it depends. There are basically 2 sorts of shadows, depending on your graphics settings. They both draw a much simplified model on the floor, but one is filled with a translucent dark color, like you would expect, the other looks like a small chessboard to resemble a gray color from the distance. But both look very hard and very much simplified.
What sort of shadows do you have? Can you post a picture? |
#5
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I tried to upload picture but had no luck. However the shadow looks like a mesh, made of horizontal and vertical lines.
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#6
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LoOn already posted how to get them from the fill-pattern to a semi-transparent shadow. If that doesn't solve the problem, you can upload a picture for free to www.Photobucket.com, for example. Nevertheless as I responded to your initial post, the shadows will still be too hard and based on the low poly-model, may this comment be helpful or not. |
#7
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the shadows have a stipple effect, i presume? so they appear dotty/pixelated instead of a solid yet transparent black? probably needs a change in your conf.ini file. go here for info on what bits of the conf.ini do what - http://www.mission4today.com/index.p...dge_Base&cat=7 specifically this page in that guide - http://www.mission4today.com/index.p...op=show&kid=27 change the "shadows=x" value and have a tinker til it gets better. if no discernable improvement then you may be better posting this at the ubi community help board with a screenie and your conf.ini/dxdiag to get some assistance. good bunch in there, very knowledgable. edit i think changing the value to read "shadows=2" should fix it for you revi Last edited by Lo0n; 04-15-2008 at 12:00 PM. |
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