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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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So, yeah, i have a dream. And a suggestion for discussion.
we all know by now multilayer scoring system has serius problems. the only good addition is shared kills, and thats about it. there is no score for destroying "stuff" on the ground, boats or whatsoever. Nor the, although simplistic and unfair, 100 points per engine, il2 system. well, the bet point system so fair i've ever seen today was USL's one. ill discribe it too you: by default every plane and object as their assigned plane value: 100 - points for a fighter 200 - for bi-engine 20 - car 50 - tank 70 - heavy tank etc. Now, according to the mission maker, and take notice, this is optional, if you dont want to use it you can simply leave it on default, you may resign "stuff" value. examples: a mission were the objective is destroy tanks! -tanks get an edited value, far superior to their original, lets say 100 per tank. this is the objective, it should encitivate people to destroy them. -fighters for defense get a point reduction, 50 per plane. -offensive bombers get a point increase, or perhaps they stay the same as reference value - 200 points. escort fighters - 100 points. everithng else who si unninportant to the mission gets 0 points. parked planes, AAA emplacements in airfields etc other example: objective: fighter sweep, attacking coastal airdormes in england Defensive fighters: 100 points parked planes: 100 points defense AAA: 20 points offensive planes: 100 points oiffensive bombers:200 points SO, just in here, we have a good incentive for people to follow their mission. They wont go attack an non designated objective cuz they wont get any points from it. This could be used in both dogfight servers to keep people playing the objective and most importantly in closed matches / campaigns. other good implementation of this point system is giving better planes more value. so lets say for BOB we could have something like: hurricane: 70 points spitfire mk1 : 100 (reference value) spitfire mk2: 120 points or if we ever get an expansion in a 1940 map 109E: 100 points g50: 70 points and then in a 1942 map 109E : 70 points 109F: 100 points so that better planes are better valued. Remember all this is defined by mission maker according to what he is creating. this complexity is unnecessary for air quake servers. other things that have been done before are: bonus points: opposite to giving points to an attacker for an objective destroyd, giving poitns for defenders if its not destroyed. so lets say a map " defend the factory!" a fabric is worth 100 points with 500 bonus. if the attackers destroy it they get 100 points, if not defenders get 500. or even, giving bonus points to AI bombers, if they return alive, your team gets bonus points. this all as been done before and can be done again! I also thought of an "combat zone area", or an "safe area". lets define a safe area of 10 km around a non objective base. If you were attacked inside that area, your opponent wouldn't be given its points for shooting you down. this could end vulching on public servers. i just feel there is so many things that can be done with the pointing system that i would hate to have the simplistic 1946 system, even tough its ages ahead of the COD system. cheers |
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