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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 06-11-2011, 10:35 PM
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SlipBall SlipBall is offline
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Default Oleg's dream

I was wondering to myself what the hell happened with the whole SOW dream. I think that the third party interest that Oleg had hoped for did not materilize, causing himself to loose interest and go to pursue other adventures. Without his supervision, perfectionism, I don't see a very bright future for cod...hope I'm wrong
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Old 06-11-2011, 10:49 PM
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I bet It all went wrong when Ubi got involved, thats when it turned SOWer,

I hope your wrong too SlipBall
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Old 06-12-2011, 08:56 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Shado View Post
I bet It all went wrong when Ubi got involved...
Are you saying, it went wrong when the original IL2 was produced? UBI got involved in IL2-development over 12 years ago, so that's exactly what you just said.

Well, anyway, I wonder how people can still delude themselves thinking UBI is the big-bad-devilish-dark-evil company wrecking this release, so they can cheer fanatically and celebrate their unholy orgies over loosing a *lot* of money......
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Old 06-12-2011, 09:27 AM
HamishUK HamishUK is offline
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It amazes me that the blame is apportioned to Ubisoft.

I also get the feeling 1C had a major hand in the reelase too. After all they also need the cash!
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Old 06-12-2011, 09:57 AM
Foo'bar Foo'bar is offline
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This time UBI are the good guys. Why things went to what we have today is resposibility of 1C:Softclub.
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Old 06-12-2011, 11:08 AM
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Feathered_IV Feathered_IV is offline
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This time UBI are the good guys. Why things went to what we have today is resposibility of 1C:Softclub.
How so?
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Old 06-12-2011, 11:17 AM
RocketDog RocketDog is offline
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It's pretty clear that the project was mishandled from within the CloD dev team. They seem to have greatly underestimated the amount of work involved in completing all the game elements they wanted and eventually just exhausted 1C/Ubisoft's patience, resulting in them being told to get some sort of bare-bones product out the door and try and deliver at least some income - even if a lot of things were unfinished. That would explain how we ended up with highly-detailed tanks, but a lime-green England and broken or poor FSAA/campaign/weather/sounds etc.

My guess is that Maddox just wasn't equal to the task of managing development and was asked to leave so someone else could take over. I suppose the buck ultimately stops with 1C, who should have removed him from the project earlier, or at least got someone with project management expertise put in the team to take charge of development.

All speculation, of course, but I think it's a likely explanation.

Last edited by RocketDog; 06-12-2011 at 11:19 AM. Reason: Reason? I need a reason?
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Old 06-12-2011, 10:44 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by HamishUK View Post
It amazes me that the blame is apportioned to Ubisoft.

I also get the feeling 1C had a major hand in the reelase too. After all they also need the cash!
Exactly, all you lot blaming the boys in Paris need to aim your poisoned pens about 2500km to the North East...

Be Very Sure.
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Old 06-13-2011, 12:21 AM
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Oleg posted this video on his YouTube account...maybe this is where his dream is going?

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Old 06-11-2011, 10:49 PM
pupo162 pupo162 is offline
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you are wrong.

no evidence. just faith.
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