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Controls threads Everything about controls in CoD

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  #1  
Old 04-21-2011, 08:09 AM
Dano Dano is offline
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Default Request: Brake button like IL2 had.

Not all of us have a spare axis to assign and having only a 'full brakes' button is useless for attempting to slow upon landing or taxiing as it might just as well be called 'nose in the dirt' button. Please consider implementing a button ala IL2 where it progressively applied brakes depending on how long you hold the button.

Thanks.
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  #2  
Old 04-21-2011, 04:44 PM
JG27CaptStubing JG27CaptStubing is offline
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Default

+1
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  #3  
Old 04-21-2011, 08:09 PM
MadBlaster MadBlaster is offline
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I wrote a brake glovepie script that may work for you. It works this way.

one button increases overall brake pressure (both wheels) by 10% each time it is pressed. another button decreases overall brake pressure by 10% each time it is pressed. if it turn my rudder outside a deadzone, the brake pressure on the outside wheel decreases proportionally with the rudder, so the plane turns easier. the script is also enhanced with verbal commands (say"more" and brake pressure increases 10%, say "less" and brake pressure decreases by 10%). Anyway, you need to set up virtual joystick in ppjoy to make it work and put those virtual axis in your confuser.ini. Here it is if you want to try and make it work for you:

*BRAKES (in order to use rudder for independent braking, the brake must first be on)
if var.brake=0 then
var.brake=-1
var.ltbrake=var.brake
var.rtbrake=var.brake
say"brake is off"
elseif var.brake>1 then
var.brake=1
say"maximum brake"
elseif var.brake<-1 then
var.brake=-1
say"brake is off"
endif
if (released(joystick1.button7) and var.brake>=-1) or (said("more",5) and var.brake>=-1) then
var.brake=var.brake+.2
say"more"
elseif (released(joystick1.button and var.brake>=-1) or (said("less",5) and var.brake>=-1) then
var.brake=var.brake-.2
say"less"
elseif said("release brake",5) or helddown(joystick1.Button8,1 second) then
var.brake=-1
var.ltbrake=var.brake
var.rtbrake=var.brake
say"brake is off"
elseif said("landing gear",5)
var.brake=-.6
var.ltbrake=var.brake
var.rtbrake=var.brake
elseif said("full brake",5) or helddown(joystick1.Button7,1 second) then
var.brake=1
var.ltbrake=var.brake
var.rtbrake=var.brake
wait var.stnddelay
say"maximum brake"
elseif said("half brake",5)
var.brake=-.01
var.ltbrake=var.brake
var.rtbrake=var.brake
wait var.stnddelay
say"half brake"
endif
if var.brake>-1 then
var.pright=roundto(ensuremaprange(joystick2.z,.2,1 ,0,1),-2)
var.pleft=roundto(ensuremaprange(joystick2.z,-.2,-1,0,1),-2)
if (joystick2.z>=.2) then
if var.brake<=0 then
var.rtbrake=roundto(var.brake,-1)
var.ltbrake=roundto(var.brake+((-1-var.brake)*var.pright),-1)
elseif var.brake>0 then
var.rtbrake=roundto(var.brake,-1)
var.ltbrake=roundto(var.brake+((-var.brake-1)*var.pright),-1)
endif
elseif (joystick2.z<=-.2) then
if var.brake<=0 then
var.ltbrake=roundto(var.brake,-1)
var.rtbrake=roundto(var.brake+((-1-var.brake)*var.pleft),-1)
elseif var.brake>0 then
var.ltbrake=roundto(var.brake,-1)
var.rtbrake=roundto(var.brake+((-var.brake-1)*var.pleft),-1)
endif
elseif (joystick2.z>-.2 and <.2) then
var.rtbrake=roundto(var.brake,-1)
var.ltbrake=roundto(var.brake,-1)
endif
endif

Last edited by MadBlaster; 04-21-2011 at 08:14 PM. Reason: stupid smiley in script, i cant get rid of it. it just shows up. i didn't put it there. it says 8) behind it
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  #4  
Old 04-21-2011, 09:02 PM
1.JaVA_Platypus's Avatar
1.JaVA_Platypus 1.JaVA_Platypus is offline
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Default

Tapping the 'B' key very very gently works for me! RAF fighters didn't have toe-brakes. So, fancy rudder pedals aren't of use for those aircraft.
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  #5  
Old 04-21-2011, 09:57 PM
MadBlaster MadBlaster is offline
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Posts: 666
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Quote:
Originally Posted by MadBlaster View Post
I wrote a brake glovepie script that may work for you. It works this way.

one button increases overall brake pressure (both wheels) by 10% each time it is pressed. another button decreases overall brake pressure by 10% each time it is pressed. if it turn my rudder outside a deadzone, the brake pressure on the outside wheel decreases proportionally with the rudder, so the plane turns easier. the script is also enhanced with verbal commands (say"more" and brake pressure increases 10%, say "less" and brake pressure decreases by 10%). Anyway, you need to set up virtual joystick in ppjoy to make it work and put those virtual axis in your confuser.ini. Here it is if you want to try and make it work for you:

*BRAKES (in order to use rudder for independent braking, the brake must first be on)
if var.brake=0 then
var.brake=-1
var.ltbrake=var.brake
var.rtbrake=var.brake
say"brake is off"
elseif var.brake>1 then
var.brake=1
say"maximum brake"
elseif var.brake<-1 then
var.brake=-1
say"brake is off"
endif
if (released(joystick1.button7) and var.brake>=-1) or (said("more",5) and var.brake>=-1) then
var.brake=var.brake+.2
say"more"
elseif (released(joystick1.button and var.brake>=-1) or (said("less",5) and var.brake>=-1) then
var.brake=var.brake-.2
say"less"
elseif said("release brake",5) or helddown(joystick1.Button8,1 second) then
var.brake=-1
var.ltbrake=var.brake
var.rtbrake=var.brake
say"brake is off"
elseif said("landing gear",5)
var.brake=-.6
var.ltbrake=var.brake
var.rtbrake=var.brake
elseif said("full brake",5) or helddown(joystick1.Button7,1 second) then
var.brake=1
var.ltbrake=var.brake
var.rtbrake=var.brake
wait var.stnddelay
say"maximum brake"
elseif said("half brake",5)
var.brake=-.01
var.ltbrake=var.brake
var.rtbrake=var.brake
wait var.stnddelay
say"half brake"
endif
if var.brake>-1 then
var.pright=roundto(ensuremaprange(joystick2.z,.2,1 ,0,1),-2)
var.pleft=roundto(ensuremaprange(joystick2.z,-.2,-1,0,1),-2)
if (joystick2.z>=.2) then
if var.brake<=0 then
var.rtbrake=roundto(var.brake,-1)
var.ltbrake=roundto(var.brake+((-1-var.brake)*var.pright),-1)
elseif var.brake>0 then
var.rtbrake=roundto(var.brake,-1)
var.ltbrake=roundto(var.brake+((-var.brake-1)*var.pright),-1)
endif
elseif (joystick2.z<=-.2) then
if var.brake<=0 then
var.ltbrake=roundto(var.brake,-1)
var.rtbrake=roundto(var.brake+((-1-var.brake)*var.pleft),-1)
elseif var.brake>0 then
var.ltbrake=roundto(var.brake,-1)
var.rtbrake=roundto(var.brake+((-var.brake-1)*var.pleft),-1)
endif
elseif (joystick2.z>-.2 and <.2) then
var.rtbrake=roundto(var.brake,-1)
var.ltbrake=roundto(var.brake,-1)
endif
endif
Sorry, forgot to post this part. Variables map to these virtual axis:

*OUTPUT TO GAME AXIS
ppJoy2.Analog4=var.rtbrake /*Joystick4+AXE_U=1brakesrt*/
ppJoy2.Analog5=var.ltbrake /*Joystick4+AXE_V=1brakeslt*/

i.e., (you would set similar virtual axis up in your confUser.ini file.
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  #6  
Old 04-21-2011, 11:01 PM
Sokol1's Avatar
Sokol1 Sokol1 is offline
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Posts: 727
Default

In CloD you can use any Axis + modifier key to do some function.
Ie. Use stick X axis + Ctrl or Shift... as brake.

Pull stick back to up elevator (and avoid nose over), hit and hold modifier key, elevator stay up, but now X stick axis work as brake (proportional).

Same with throttle or another axis (to control propeller pitch, radiator...).

Sokol1
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  #7  
Old 04-22-2011, 07:08 AM
335th_GRAthos 335th_GRAthos is offline
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Posts: 1,240
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Quote:
Originally Posted by Sokol1 View Post
In CloD you can use any Axis + modifier key to do some function.
Ie. Use stick X axis + Ctrl or Shift... as brake.

Pull stick back to up elevator (and avoid nose over), hit and hold modifier key, elevator stay up, but now X stick axis work as brake (proportional).

Same with throttle or another axis (to control propeller pitch, radiator...).

Sokol1


Whaaaaat !!!!?????

This is a great thing Sokol if it is true, it should be added to the Q&A !!!!

I will try it, T H A N K S !
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  #8  
Old 04-22-2011, 08:35 AM
Dano Dano is offline
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Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
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Quote:
Originally Posted by Sokol1 View Post
In CloD you can use any Axis + modifier key to do some function.
Ie. Use stick X axis + Ctrl or Shift... as brake.

Pull stick back to up elevator (and avoid nose over), hit and hold modifier key, elevator stay up, but now X stick axis work as brake (proportional).

Same with throttle or another axis (to control propeller pitch, radiator...).

Sokol1
I already tried this and it failed to work, will try again. But still my request remains, a brake button that functions the same as it did in IL2 is needed.
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