Observations About Runways
Runways have an actual limit. If exceeded the mission will not start, with a message of too many aircraft on a runway.
Parallel map runways, if two of more squadrons of aircraft are assigned to take off on parallel runways in the same direction the squadrons will only default to using one of the runways, even if the total number of squadron/aircraft exceeds the length of such runway. The only know workaround in order to have squadrons use both runways to have the squadrons take off in opposite directions on the two separate runways.
Test runways, need to be place on fairly level ground to blend in correctly. Test runways one and two are thicker, and runway one will double stack automatically for uneven ground, to a point (did not test others). When aircraft exit or enter any of these test runways onto or from the adjacent ground they will become damaged. Test runways can be placed paralleled in order to create wider runways or parking areas as long as the ground location width wise is level enough to prevent them from “stepping”. Static aircraft cannot be placed on runways 1, 2 & 3 without appearing to sink into the runway. Static aircraft can be placed properly onto test runway 4 (transparent runway) if the location of the runway(s) is fairly level. Runway 4 dimensions are marked with small white 90 degree angled markers. These markers can be hidden under ground at one corner or more if the location is not level enough.
Any other observations?
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