Thread: Belly landings
View Single Post
  #19  
Old 08-06-2009, 09:13 PM
Siege777 Siege777 is offline
Registered Member
 
Join Date: Jul 2009
Posts: 9
Default

I really feel like a lot of these issues people are having with BoP's design decisions stem from the misconception that console gamers are somehow less sophisticated and will only buy games with frenetic actionpacked gameplay.

I get this from some of the replies anton has made so far, like the explosions after every crash, whether it's realistic or not, being there for hollywood effect and especially from his response about the reason for unlimited fuel and ammunition in the campaign mode. Basically because the arcade missions are so unrealistic and require you to destroy so many targets that you need the unlimited ammo. And then he said something like Gamers would get confused if there were two seperate campaigns, about which one they'd already completed, etc. That's just plain insulting, imo - Plenty of games keep track of which difficulty level you've beaten campaign missions on and allow you to play the campaign multiple times with different settings/difficulties.

Personally, one of the main reasons I didn't bother getting HAWX or Ace Combat is because you can fire off 100 missiles at enemy planes and they're basically just arcade shooters that happen to take place in the air.

I was never very good at IL-2 on PC, so getting shot down a lot, it's almost like a game in itself trying to crashland your smoking plane safely without your pilot dying. I hope it was just publisher pressure that led to these decisions and maybe we can see at least an option to turn them on in a future patch or at least a sequel.

(sorry for the long rant)
Reply With Quote