Quote:
Originally Posted by elneilios
Just for interests sake...
1) How did you go about researching for flight model accuracy? Did developers have to actually go fly some planes?
2) Some planes in BoP are either very rare or are not flyable, how did you know how to model the flight dynamics of these?
3) How many people worked on creating the game? In other words, how big is the BoP development team?
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I can answer your first 2 questions. The game engine used in BOP is a port of the 2001 PC sim IL2 developed by Oleg Maddox and the 1C team. Of course it was upgraded over the years with physics tweaks, more planes, scenarios, etc. You'd probably need to find an old interview with Oleg which details how he knows so much about WW2 planes.
Birds of Prey development adds in an updated graphics engine and of course their own campaign/missions/etc.