Quote:
Originally Posted by Slowhand
My advice: can the whining, stick it out and show some cohones.
Yes, the SHoWWII, FoW and MoW franchise are the most realistic - and unforgivingly difficult - WWII RTS games I've ever played (and I'm sure I've played most of them). But they separate the wheat from the chaff. And yes, I've also gone ballistic over the insurmountable difficulty of some missions. Take my word for it, though: they're all winnable, as incredulous as the notion seems at first.
When I continuously fail I force myself to stand back, taking a deep breath, perhaps even sleep over the issue. I've always managed to devise a winning scheme. And, in the end, it's so incredibly satisfying to finally own the level by executing a well though-out and successful strategy
Most often perseverance and tenacity is the key. Sure, the last allied mission "Turning Point" is a bitch, as it's meant to be. After all, it's the final mission of the campaign. But it's almost a breeze if you use some tactics to your strategic advantage. For example: abandon troops from the useless spotlights and have them man the awesome Churchills, besides moving the rocket launcher into safer position on the far west side of the map before the initial axis rush.
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I won 'Turning Point' the first time i ever played it,wasnt to hard,ok i had it on easy but,the fuss you people make,its easy guys come on.Only negative side is you have to destroy everything from the East,but the game dosnt tell you that,so if say you have captured & are using a Tiger or something,the game wont end till you destroy it.