That's the ID#s I was talking about. When you call up a t26 this is the one you get. So if you want to change it to something else you have to use those #s, and these {Position 1057.7 3246.41 74.48}
{xform zl 44.81 y 2.27 zw -96.97}
{Entity "t26" 0xa021
{Position 1057.7 3246.41 74.48}
{xform zl 44.81 y 2.27 zw -96.97}
{SpawnedInFog}
{Volume "ram"
{able {visible 0}{bullet 0}{obstacle 0}{contact 0}{contact_ground 0}{blast 0}{select 0}{touch 0}}
}
{Impregnability harmless}
{Extender "enumerator"
{number 736}
}
{Extender "detail"
{random 0}
}
{Interaction
{Calls
{"start_check_sinking" 2334 -1170.51}
}
}
{Player 1}
{Operatable}
{MID 480}
{Able "-select" "-emit_passangers_on_enemy"}
{Chassis
{MovementSpeed 0.130278}
}
}
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