Quote:
Originally Posted by SlappyDingle
Well Marcho, as I'm sure you've read, we all care a great deal about the details. We don't need the Spits and Hurris balanced nicely with the BF109. That's Heroes Over Europe talk!  Seriously tho, if they have all the little pros and cons they had in real life, the balance will be there.
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It is
impossible to perfectly recreate the aircraft. Can't be done. Remember how few of these aircraft actually remain flyable in the world. Even if every developer had personally flown every Spitfire variant, they still couldn't program in every single variable in the world, because there are literally millions. Everything from weather to how a plane flies differently when its hydraulics are shot out in the left wing or something.
The best you can do is an approximation of reality. And since we all agree IL-2 BOP is a much, much closer approximation and more authentic combat flight sim than anything else out there, what's the problem? It's like complaining about a first person shooter because it doesn't look
exactly like real life, even if this shooter still looks way better than all of the other ones.
Besides, the aircraft at many points weren't perfectly balanced in the actual conflict either.
Nobody wants to hear "Oh yeah, that Fw 190 can shoot down your Spitfire no problem because it could in real life for this brief period in 1942" or whatever to explain why one aircraft is overpowered in multiplayer. That's not a valid reason for unbalancing the game.
Hell, the fact that the multiplayer of any game will inevitably have internet lag alone makes it impossible to recreate real life flight characteristics, where there is no lag.
Anton explained it quite well, I think. As I said earlier, I think some of you are being unreasonably nitpicky about this.