Quote:
Originally Posted by hiFriend
Then when I leave the initial room, the cutscene plays, then I leave and turn right and get a script error and a crash:
Copy/Pasted from Necrovision/Bin/script_error.txt
Monday, June 29, 2009 17:21:51:
./Data/LScripts/Classes/Types/Vector.lua:53:Set
./Data/LScripts/Classes/CPlayer.lua:1880:Tick
./Data/LScripts/Main/GObjects.lua:216 
[C]:-1:foreachi
./Data/LScripts/Main/GObjects.lua:222:Tick
./Data/LScripts/Main/Game.lua:687:Tick
./Data/LScripts/Main/Game.lua:2100:Game_Tick
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I recall dealing with a similar error that occured when zooming and having FOV != 100. The direct cause is IMO that "the weapon failed to be created." Possible solutions:
1-use FOV=100, like everyone
2-use the FOV fix by ztorm
3-patch to 1.2 (it includes a basic fov fix)
4-code the fix yourself
Quote:
Originally Posted by hiFriend
Then I have a weird FoV bug, since I am manually changing it to 105, when I switch weapons, sg or rifle, the fov does not stop increasing until the entire screen is smashed into a little box about 1/6 the size of the screen, and the game crashes again.
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Changing the FOV in v1.0&v1.1 causes crashs. Why didn't you try the FOV fix before posting? Did you even search for FOV related posts?
Quote:
Originally Posted by hiFriend
I am not sure what to do at this point.
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Patch to 1.2. If it still crashs, we've got a problem.
Quote:
Originally Posted by hiFriend
Seems changing the fov in game via game console has some potential crash issues. Changing my config back to 100 resulted in no script errors. I haven't tried using the FoV mod, but that would seem to be the way to go for least hassles.
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Perhaps you could have done that a little bit earlier?
And yeah, ch4 DOES have performance issues. Live with it or bash the devs (though that won't change anything).