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Old 07-01-2009, 05:53 AM
Gniarf Gniarf is offline
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Join Date: Mar 2009
Posts: 177
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Quote:
Originally Posted by hiFriend View Post
Then when I leave the initial room, the cutscene plays, then I leave and turn right and get a script error and a crash:

Copy/Pasted from Necrovision/Bin/script_error.txt

Monday, June 29, 2009 17:21:51:
./Data/LScripts/Classes/Types/Vector.lua:53:Set
./Data/LScripts/Classes/CPlayer.lua:1880:Tick
./Data/LScripts/Main/GObjects.lua:216
[C]:-1:foreachi
./Data/LScripts/Main/GObjects.lua:222:Tick
./Data/LScripts/Main/Game.lua:687:Tick
./Data/LScripts/Main/Game.lua:2100:Game_Tick
I recall dealing with a similar error that occured when zooming and having FOV != 100. The direct cause is IMO that "the weapon failed to be created." Possible solutions:
1-use FOV=100, like everyone
2-use the FOV fix by ztorm
3-patch to 1.2 (it includes a basic fov fix)
4-code the fix yourself
Quote:
Originally Posted by hiFriend View Post
Then I have a weird FoV bug, since I am manually changing it to 105, when I switch weapons, sg or rifle, the fov does not stop increasing until the entire screen is smashed into a little box about 1/6 the size of the screen, and the game crashes again.
Changing the FOV in v1.0&v1.1 causes crashs. Why didn't you try the FOV fix before posting? Did you even search for FOV related posts?
Quote:
Originally Posted by hiFriend View Post
I am not sure what to do at this point.
Patch to 1.2. If it still crashs, we've got a problem.
Quote:
Originally Posted by hiFriend View Post
Seems changing the fov in game via game console has some potential crash issues. Changing my config back to 100 resulted in no script errors. I haven't tried using the FoV mod, but that would seem to be the way to go for least hassles.
Perhaps you could have done that a little bit earlier?

And yeah, ch4 DOES have performance issues. Live with it or bash the devs (though that won't change anything).
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