Well, virre89, I think you're missing the point:
If there is a solid physics programmed, it does not matter if it is a bullet fired by a soldier or a bullet fired from a flying plane. It also doesn't matter if there is a tank running over a field or a plane. And it also doesn't matter if there is a 30mm HE-shell exploding that was fired by a groundcannon or by an aircraft gun. The physics behind it are the same and in these examples probably not even too complicated.
Now, if that tank has its system modelled in such a detail as the plane has, is a completely different question and Oleg already answered this one and stated, that ground-units will have more simplified damage-models and controls for reasons of usability and damage-effects. Simplified, yes, but not in terms of controling a plane while flying backwards and not like in BF2 to fly tighter circles the faster you go.
But then, if you're such a fan of ArmA2, what did it model that is so important for ground-battle? AI to provide large battles? Well, AI is surely not the best part of ArmA2. So did they model the vegetation good? Yes, looks great - just that the AI can look through it and you can disable gras in the options. So did they at least implement complex hit-detection and wound-treatment, like in AmericasArmy3? Not really. Complex damage models of vehicles maybe? Rather not, to be honest. Weather effects? Yes, pretty nice looking - just doesn't effect AI.
So, if you know all this, how can you still keep saying that ArmA2 is the untouchable queen of infantry-combat simulations and no honest simulation will never ever be able to reach these features? What features? The pretty trees?
Never though I'd say that, but just look what the unspeakables accomplished in a matter of months without adequate editors and programming tools!
@RoF
Looked forward a long time for this, but with all the heat about the staggered release and the dates being pushed back ever more in combination with the other downsides rather cooled my interest down. Who knows, I might still get it, but so far it's not even clear if it will ever be released in Europe and no official word from the devs still.
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