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  #23  
Old 05-15-2009, 07:54 AM
Chase Chase is offline
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Join Date: May 2009
Posts: 61
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Again thanks for keeping my thread alive with nice insight and input .

As for the Archmages, their shield on my horsemen have helped me alot and saved me many a reload as they simply dont die. Basically Ive used the frost arrow on whatever unit came closer to my casters during turn 1 and used the priest as a healer/blesser on the horsemen. When the casters had nothing to do they would always focus the 2nd closest one, the one without the frost arrow effect.

I dident have alot of time to play last night, but I managed to go see the underground witch to pick up some royal snakes, the alchemsist for some alchemists and Im now happily married with a frog. All in all a nice foundation for this weekend when I plan to have some long good sessions .

So my current setup is: Royal Snakes, Archers, Archmages, Alchemists and Priests. The few battles I did with this setup was just awsome. Ive noticed this in earlier games, but the computer does seem to favour attacking my alchemists and thats really good for me when Im aiming for 0 deaths.

Now I just have to decide on how to best build my spirits. in past games Ive always tried using all of them during battles just to build their experience. This has worked out nicely, but I lack an overall good spirit plan for this kind of gameplay.

Just keep throwing ideas and suggestions into this thread, they are greatly appreciated .
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