Quote:
Originally Posted by Zuvio
Very few things are fixed in this game. The biggest charm of KB:TL is that you can start a new game, check all available troops and items in start areas and then come up with a strategy depending on what is available to you. This allows for a great replay value. The downside of course is that if you want to go for high score, you might get unlucky. If score means nothing to you, you can clear the game on impossible on many different ways and not feeling like you're playing the same game twice.
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The score thing spoils a bit this approach and charm, until I get focused on score approach I was looking this random in a good way, not that much now.
This is mainly a problem of balance with some points that are too important. But also the time base reduce a lot the possibilities. But no idea on what else the score could be based. Clearly the time in battle could be count too. Or if not time based I don't see. Dead units reduce too much options.
The check you mention isn't that simple because you have to really play the game to know what you'll get. Check Calinda save and for example you won't find Sacrifice, it was eventually a battle chest drop. I made 20/25 tries like you suggest and found only 3 times Gift, only 3 times Sacrifice and never both at same time for a superficial check like that.