Quote:
Originally Posted by jwallstone
When attack < defense, it is not capped at -10. It is capped at -60, for a 2/3 reduction in damage, just like attack > defense is capped at +60.
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+60 with 3.3% malus for each point and you get a 300% malus of damages with weaker units? Obviously that's not the right point.
Tipple damages (attack > defense) and Third damages (attack < defense) si clearly not symmetrical. Between 300% and 100% there's 200%. 200/3.3 = 60.
Between 100 and 33% there's 66%. 66/3.3 = 20. Lol ok 20 not 10.
Now the point if I remember well is that in fact it's more complicated when defense > attack, except that each point worth much less than 3.3% anyway. So it's still quite a big approximation to look only at attack and to forget the weak units point when you look at character level up management.