Found an easier way to edit units textures, without any programs except the png files editor (Photoshop for me). You just transfer the dds file into png and when you are finished with editing the png you convert it back. Now you need to edit the BMA files so the unit that you made reads these new textures you made. It's all gibberish when you open a BMA files but there are 2 important things you need to find. You need to find the _diff of your unit you are trying to edit and the other mask_diff and there, you are set to go. I was really uncertain about downloading any of unknown software to me cause when I started reading their policies I got a bit... disturbed. Maybe didn't explain it that good, might repost it as an actual thread.
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