Also keep an eye when looting the landscape, tree stubs etc that normally wouldnt give anything might... hidden treasures here and there...
How do you like the Medal system? You get more bonus from useful spells incl. Call of Nature for Magician medal. The medal system is quit new, has not been tested to the endgame - therefore only added smaller bonus for pet dragon.
I just found the Call of Nature spell and will start using it (some of us are not so lucky to have it from start, lol... I removed it). Until now it was Flaming Arrow and Magic Spring which I found as a scroll (Magic Spring now add to medal Guardian instead of the Archmage's Shield).
In Trent.kfs\Hero.txt file you can see what the heroes start with, warrior/pal/mage regarding items, spells etc. - I add 100 Giants and leadership when I speed test something, or Runes to test new skills etc.
Hmm... using this trick: 10 Droid split in two, 26 Marauder split in two, 1 stack of bowmen (found the Knight Shield in a chest with 300 leadership, and bought the potion with 150 leadership). The Marauder pick up around 2k gold in a fight (2x2 pickups). I'm level 6-7 ... seems a lot... dont think the level 2 Call of Nature is overpow for 25 mana, depends on the situation. I can see I might have to lower the spell Axe of Magic a bit, seems better than Lightning mana-wise... I have found the Rusty Buckler, if I find the other part in set, I will get +20% res to Swordsmen/Guardsmen, I might even try that! I started using the free peasants from the Miller, since casualties doesnt effect the Medals any more... fun... else I was always using level 4-5 asap. Fauns are stronger now, and very useful! I use them to make enemy sleep and before the new marauder/droid tactic I also used them for healing my Thorn Hunters. I might lower the gold Marauders pick up back to vanilla... anyway... seems they balanced it anayway... I only used them in Legend, never in Crossworld...
Last edited by raknefne; 04-25-2019 at 08:32 PM.
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