Quote:
Originally Posted by Sirlancelot
Well, I was actually referring to them as enemies. It seems logical that Lake fairies would patrol with archers. At least sometimes.
I know they can be bought together at some places, if you're a bit lucky. I'm fine with that.
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Good point.
Btw, in a 'certain' mood tonight, made this new set, no stats on each other than the hat that actually gives more gold than it costs... and can be used just to get crystals:
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Trent version 1.44
- Skills maxed: Learning -2 Mind Runes, Absolute Balance +3 Mind Runes, Dragon Voice -1 Mind Runes.
- 65% chance to find joining troops - especially Imps (can be other low levels) will join in the cave in Sprudne map.
- A few more items and different troops for hire in Lower Trent and Hopland.
- A little more gold for Normal/Hard difficulties.
Items:
- Minor adjustments to price etc.
- New set, Sirlancelot Set: Shovel + Treasure Chest, gives 15% extra gold after combat.
- Treasure Chest: 21k (was 10k), now gives 11k (was 1k). Gives 5% extra gold after combat (was 3%).
- Valor set: Gave 15% phys res to Guardmen/Footmen, now 20%, now more interesting as tank compared to Knight / Paladin etc
- New set, Hula Hula Set (Fjong-Fjong Hat + Klonk-Klonk Shoes): +5 Rage, +5 Attack to level 1-3 units, 50% slower loss of Rage after battle, +50% Mana restoration
- Fjong-Fjong Hat + Klonk-Klonk Shoes: part of set, has no stats!, cheap.
Spells:
- Target: Mana 4-10-20
- Poison Spit: Mana 6-8-10 (was 10-10-10).
Creatures:
- Fire spider: Crit chance reduced to 18% (was 20%)
- Faun: Same as vanilla now, but health increased to 35 (was 23).
- Inkvisitor: Slower reload on Holy Rage.