Trent version 1.3 released for download (see first post)
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- Warrior Hero: Resurrection removed.
- Paladin Hero: Higher Magic Skill removed and the skill tree improved.
- Difficulty settings: Lowered to 100% - 130% - 170% - 210% (was 100-140-190-250) since some spells and creatures have been nerfed.
- Fromlen (3rd island): A random guard at castle lowered in leadership and moved to another location in Fromlen, still random if it appears.
- Fromlen: The ghostship has more random troops, still for free.
- Item bug: The 4 rage items from 'Orcs on the Marsh' that can be mixed to a new item 'Dragon Toy' didn't work properly. I had to remove the option to sample the 4 items, no clue how to repair, same code as in vanilla.
- Item; Dragon Toy: Can now be found, not crafted: Price 40.000, Level 4, Rage 8, Petattack 10%
- Item 'Helm of Antenna', former part of 'Dragon Toy': Price lowered and the Initiative penalty for level 3-5 removed.
Spells:
- Magic Shackles: NO mass effect at level 3. Leadership 125-150-5000%. Mana 10-10-10. Crystal 3-6-8. Price lowered to 1500 (was 3000).
Creatures:
- Ingeneer: The increased 40% ranged damage in 1.21 now fixed so it actually works...
- All bears and Snakes/Swamp Snakes: 'Home ground' gives +1 Ini to Snakes but +1 Moral to Bears (a new feature in 1.21).
- Paladin: Prayer bug fixed, now undead/demons run away in fear as intended. Reload on Healing instead of 1 Charge.
Mind Skill Tree has been changed a bit:
- Scouting: Intellect 0-2-4 (was 1-2-3).
- Trophies: 2-4-6 Mind Runes (was 5-5-5 and a Magic Rune each level). Gold 5%-15%-30%
- Prayer: 6-12-16 Mind Runes (was 10-12-14). Krit 3-7-12% (was 3-7-10%). Shifted with Diplomacy location in skill tree.
- Learning: 7-14-16 Mind Runes (was 11-11-11). Experience 5-14-22% (was 10-15-20%). Intellect 0-2-4 (was 1-2-3).
- Adrenalin: 6-7-11 Mind Runes (was 7-8-9). In addition, gives +1 Speed Level 1 units / +1 Speed Level 1-2 units / +1 Speed & Initiative Level 1-3 units.
- Persuation: When maxed, +1 Moral all including Neutrals and Droids (was only for Demons & Lizardmen at level 3). Costs 2 extra Mind Runes for Level 3.
- Diplomacy: 6-7-8 Mind Runes (was 8-8-8 or so). 5-10-15% (was 8-12-16%). Now gives Defense to Level 1-3 units: 2-6-10 Defense.
- Spirit of Power: 6-8-10 Mind Runes (was 8,8,8 ), so total the same amount of runes.
- Voice Dragon: 10-11-11 Mind Runes (was 9-10-11).
- Resurrection: Costs 2 extra Mind Runes for Level 3.
Number of Rune changes in v1.3 if all is maxed in the Mind Tree compared to vanilla:
Might: 0
Mind : 0 (Trophies, Diplomacy & Prayer are cheaper. Resurrection, Learning, Voice of the Dragon & Persuation are more expensive).
Magic: -2 (Trophies)
The following skills are stronger than vanilla: Scouting, Learning, Prayer, Adrenalin, Persuation, Diplomacy.
Generally the first level is cheaper than vanilla but with a smaller bonus.
Examples from the skill enhancements:
Call of Nature and Demon Portal will have stronger units if you upgrade Prayer, Adrenalin or Diplomacy with increased Crit, Defense, Speed and Initiative.
With Maxed Prayer, Persuation and Level 2 Voice of the Dragon a Polar bear will have +3 Morale which gives 59% Crit instead of 30% Crit Chance. Btw, moral does not effect summonings.
Last edited by raknefne; 03-06-2019 at 06:15 PM.
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