Hmm. I would refrain from making such profound changes all of sudden. We removed Higher Magic because it could be overpowered and now are probably falling in the same mistake by simply going through other path.
I would rather go step by step, making small changes, testing them and then reflecting about the overall feel.
GhoulKing said he enjoyed the challenge, just reported that it should be informed (in the readme, I guess), that every level of difficulty is not one but two levels harder than vanilla.
The Paladin skill tree.
Before making any change, I'd count the total quantity of runes cost of the complete Paladin skills tree, and get assured that this number is still the same at the end of the modifications. That way should be easier to keep balance.
Prayer runes price could be 6-10-14, like you said. The first tier the cheapest so the player who is not interested at all in the skill because thinks is superflous can almost skip it.
Diplomacy. I like the changes WotN introduced for it:
Quote:
Diplomacy
If an enemy force contains identical unit types to the Hero's current army, up to 3% of the matching enemies will join the player's stacks. This cannot take the player over their Leadership. Additionally, for units the player cannot recruit in this way, 4% of the army deserts, reducing the stack size the player faces, without any penalty to Experience or the like.
2
9
If an enemy force contains identical unit types to the Hero's current army, up to 8% of the matching enemies will join the player's stacks. This cannot take the player over their Leadership. Additionally, for units the player cannot recruit in this way, 8% of the army deserts, reducing the stack size the player faces, without any penalty to Experience or the like.
2
8
If an enemy force contains identical unit types to the Hero's current army, up to 12% of the matching enemies will join the player's stacks. This cannot take the player over their Leadership. Additionally, for units the player cannot recruit in this way, 12% of the army deserts, reducing the stack size the player faces, without any penalty to Experience or the like.
2
7
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https://www.vigaroe.com/2018/10/warr...is-part-2.html
I'd avoid/not so keen about raising resistances... as I stated some messages ago, the game has not a cap at 75-80%, just at the outrageous 95%, which is basically the same like not having a cap at all.
Quote:
- Scouting: 2-2-3 Runes (was 2-3-3). Intellect 1-2-4 (was 1-2-3)
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Reasonable and interesting change, because the third level of the skill was previously a bit meh. I'd keep the runes price intact, however. It's an essential skill.
Quote:
Trophies: 2-2-3 Runes only (was 5-5-5 and a Magic Rune each level)
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I disagree a bit with GhoulKing here. I'm level 20 at my Paladin playthrough and money is not a problem/issue. Perhaps it was at the beggining, but honestly never bother me or felt wrong.
And again, this is a relevant skill (not essential, but important nevertheless), thus I'd rather keep vanilla runes cost, or lowered them just a little.
Quote:
Learning: 7-11-15 Runes (was 11-11-11). Experience 5-15-25% (was 10-15-20%). Intellect 1-2-4 (was 1-2-3)
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Good approach. However... lowering the first tiers runes cost so much could have the effect of making the paladin skills tree so cheap for all classes, that it would preferable to be a warrior or a mage.
Quote:
- Adrenalin: In addition, gives +1 Speed/Initiative permanent to: Level 1 units / Level 1-2 units / Level 1-3 units.
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Sounds tempting, but maybe a bit out of scope. How about just +1 to speed? There're already other skills that raise Initiative.
Quote:
Neatness: 6-7-8 Runes (was 7-9-11)
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Not sure about this. In principle, I think it's a very relevant and advantageous skill and would keep its runes cost intact. Otherwise would make Alchemy even less important than it is already.
Quote:
Ressurection: 8-10-12 Runes (was 12-14-16! That's 42 in all)
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Absolutely disagree. Ressurection is the best paladin skill and should keep its runes cost intact.
In fact, I would raise the third layer of the skill runes cost up to 18 or more. You want to make Holy Armor and other skills obsolete and expendable? Pay for it.
Quote:
Prayer could be improved with +5 att/def to all level 1-3 when maxed
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Good approach, but probably a bit excessive. How about +3?
These are
my first impressions after reading your last post.