Currently testing with leadership limit 125, 200, 200. And mana cost 10, 15, 40.
I'm also tempted to try out 125, 200, 150. Mana cost 10, 15-20, 35. That way you'd have to choose between disable the talents of the probably most dangerous foe on the field or disable all the rest.
I reached upper Trent, by the way. No strange/weird text bugs yet.
Priests and Rune Mages, at least. Huzzah!
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Reduced locally physical resistance of units with Steel Armor to 25%. The game should cap resistances at
75-80% IMO, but as I assume this is not possible through simple modding, this is the best I can do to keep balance. In fact, even 75 or 80% cap could prove to be insufficient of a nerf if combined with Magic Shield from Archmages. The AI should try to disable that kind of combos right away (with dispel or the like)
Let's hope the devs do a better job on balance and AI terms on next KB iteration.
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