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Old 02-14-2019, 07:13 AM
raknefne raknefne is offline
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Join Date: May 2011
Location: Denmark (Aarhus)
Posts: 564
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But does the game keeps balanced until the end? Don't know, probably not. A player Xev, played it on impossible to the end. He ment it was easier than vanilla. But since his play I have changed a few skills. The intention of the Hylfire mod was actually for shorter games (never a finish of the game since it is sooolong). We have only modded until Greenwort. There are so many possibilities and chances for unbalances later. For instance we have 15 heroes to choose between at start, 5 in each hero class. You also get a 6th stack of creature to fight by your side, like the creature in RedSand or WoG in Heroes3. But it only develops according to the hero's level.

Is it compatible with Ice and Cold official DLC? Yes, only for Ice/Cold expansion.

Is it compatible with the spanish translation: No, only the english.

Have you also improved the AI or the like or just focus on making the game more varied? No AI improvements, except more versatile enemy compinations instead of just undead armies, but only until Greenwort. It is more a mod with more versatileness. But Hylfire is a lot harder to start with, you start with just a little mana/rage, but for instance the Witch Hunter hero (1 hero out of 15) is a mage that start with Teleport and a new spell Lynchmob. For instance you only have 1-2 skills to develop at first, then after each level up you get a choice of random skills like Order Magic, Anger, Diversion (this is just an example).

What mod recommends, this one or Bonfire? What's the difference between them? Hylfire uses same maps as vanilla with just a few changes early. Bonfire has even more randomness, completely new maps, etc. Bonfire is IMO the best. All the versatileness from Hylfire is developed further in Bonfire. In Bonfire, in general Terroin did the modding, I did the mapmaking.
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