About the fire spider, I forgot to say it doesn't recieve the Initiative bonus from the Blue baby Dragon. I think is a bug imported from vanilla Crossworlds, due to the fact back in The Legend they were considered part of the Demons faction.
And it would be nifty if the description would explain on more detail which Arquery bonus they receive or can receive.
I see Knights have obtained a new talent, Running. That makes them a bit more interesting as enemies, but I think they were already powerful enough for the player. You just need to buff their speed with a spell or/and an item, or use Teleport. Keep in mind they have 30% physical reduction, Mastery, morale +1, high protection from fire and even extra damage against dragons. Oh, and the usually undervalued Circle Attack, which can be devasting when combined with Target (for example) Pair them with Paladins or Horsemen and you have an extraordinary melee setup.
They make Polar Bears and the like too obsolete, IMO.
Snake description is wrong (another bug from vanilla, I'm afraid) They don't poison, but stun.
By the way, congratulations for the new Darkside mod!
|