Quote:
Originally Posted by Sirlancelot
I see that holy damage in Trent War is supposed to do +150% more damage to undead and demons instead of double damage. Is that correct?
--
Bug (unless working as intended):
Human trait "Personal Enemy", which implies +15% more damage to the first opponent who harms the human unit, resets after every battle. That means in practice humans are always doing +15% more damage to some of their opponents.
|
I haven't touched these 2 things. It must be a vanilla bug... I checked Inquisitors, the code says 150% holy...
About the building 'Pirate House' with the Royal Griffins: In 1.1 there is only a 30% chance of getting 5-8 level 4's and it can be either orcs, neutral or dwarves. I lowered it though for version 1.2.
Beholders: In the code it says
custom_params {
sleep=50
dod=no
duration=1
special=1
}
Not sure where to change your suggestion to lower the chance for putting lvl1 to sleep, in the beholder-file it says 'sleep=50' but not the chance for each level. I must admit, I don't use beholders so often. Anybody knows where to change that?