
11-14-2018, 04:07 AM
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Approved Member
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Join Date: Jan 2010
Location: Finland
Posts: 139
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Quote:
Originally Posted by jorko80
Hi! I have located the problem. It is in the embryos.loc file. Part of the creatures that should appear in the church are described wrongly :
{A}{races} = {}
{A}{units} = {witch_hunter,4:2:8,thorn_warrior,30:10:100,thorn, 30:10:100,dryad,10}
{A}{level} = {1}
{A}{kolvo} = {50:10:150}
{U}{prob} = {9}
The boxes {level} and {kolvo} should be empty, because the level and the quantity of the creatures is already defined above. And because there is a probability for creature to appear, I guess when you tested it you got another creature  .
Anyway I guess you already know this stuff, because the mod is quite awesome. I'm enjoying it and I am on the lower trent now. Sad thing is, that there I found another building(citizen house) , which crashes the game. I did not found what's the problem with it so far, but it is not game breaking.
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That building in Trent has always been as it is. Can't remember the reason now. I just pass it, there are enough sellers near by.
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