Thanks Music. You may be right in saying that it's related to weather. My test mission was one that I've put together for an upcoming historical mission in the Atlantic. Cloud Type is Blind because, at best, that's what the historical cloud type was. In fact, to be more correct, there should be rain squalls in parts.
Now personally, I still think it's a bit exaggerated to have Rookie combat pilots sliding sideways off the deck in 1 in 5 takeoffs, even in full overcast conditions. Directional control on takeoff is way more basic than landing after all, and I think overcast conditions would have been routine for a combat pilot in Atlantic carrier ops at least.
But if TD have thought about this and have decided that's the way they want things to be, or if it's simply too difficult to change it, then I'm fine with that. I'm just posting in case they haven't considered the situation and it's an easy fix.
Just to give the full picture to anyone who's interested, here's a bare bones version of the test mission file I used, showing only what's relevant to the takeoff situation.
[MAIN]
MAP CoralSea/load.ini
TIME 14.716667
CloudType 4
CloudHeight 600.0
player USN_VF_4A01
army 1
playerNum 1
[Wing]
USN_VF_4A00
USN_VF_4A01
[USN_VF_4A00]
Planes 2
Skill0 0
Skill1 1
Class air.F4F4
Fuel 100
weapons default
[USN_VF_4A00_Way]
TAKEOFF -238523.72 -742437.03 0 0 0_Chief 0 &0
NORMFLY -241352.15 -739608.60 300.00 350.00 &0
[USN_VF_4A01]
Planes 2
Skill0 1
Skill1 2
Class air.F4F4
Fuel 100
weapons default
[USN_VF_4A01_Way]
TAKEOFF -238523.72 -742437.03 0 0 0_Chief 0 &0
NORMFLY -241152.15 -739408.60 350.00 350.00 &0
[Chiefs]
0_Chief Ships.USSEssexCV9 1 0 0 1.0
[0_Chief_Road]
-238631.31 -742360.06 120.00 0 2 13.88888888888889
-240809.88 -740815.69 120.00
Last edited by JacksonsGhost; 06-20-2018 at 09:34 AM.
Reason: Corrected incorrectly cut 0_Chief_Road
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