I think the last one is particularly interesting.
After taking damage or encountering casualties it might make sense for a formation to abort an attack. Certainly, if individual planes get damaged, get isolated from allies, or are outnumbered, they should tend to abort.
However, this could disrupt existing campaigns - so it should be an option. I remember Starshoy used to discuss how the AI was far too fanatical (back when the first dynamic campaign system came out) and how this lead to unrealistic attrition.
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