Quote:
Originally Posted by Sirlancelot
Problem is, you can invoke Gizmo several times until your rage is consumed, which translates into tons of resurrections. In fact, you can even have more than one Gizmo floating over the battlefield.
It improved AI is moore than welcome, just keep in mind the exploits.
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Can't argue with you there, but the min turns for a max Gizmo is 5 (9 without any rest reductions) so you can get 2 max at a time (sometimes 3 if the first one is traveling or healing instead of using a charge); however, by the time you factor in its rage cost (min of 70 when maxed out vs 115 without any rage reductions), the rage / mana generation reduction due to the round of battle and you'd probably be able to cast only 4 max per battle towards the end of the game, possibly 5 if you play the Warrior when playing impossible difficulty level.
Since the Warrior's Resurrection spell casting is typically weak, you can see Gizmo being a big help for the Warrior class and since the Mage has a hard time getting a lot of Rage accumulation it is a lot harder to cast Gizmo a lot for the Mage, which offsets his Resurrection spell power.
So in my experience, things tend to balance out and if you're casting Gizmo, you're missing out on the other Lina abilities and so usually Lina's first casts are for offensive abilities (of which Gizmo is a possibility) and then Gizmo is cast after round 5 (no hero fight) or 10 (hero fight) to start resurrecting your fallen units.
Gizmo is a powerful ability of Lina's when maxed out, but I think it is more than made up for on the impossible difficulty level by the strength of your enemies.
Thanks for the comments!
Matt