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Old 09-13-2017, 03:14 AM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
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Quote:
Originally Posted by Sirlancelot View Post
I've been playing my Warrior game for a while Some reflections:

- Gizmo feels overpowered. You can resurrect infinite units with it. Should be definitely nerfed, in my opinion.
Well, not infinite - it has a counter that counts down with each resurrection (or attack) and once consumed then it disappears; heals don't consume a charge (it actually indicates how many charges it has left in the battle log). The max charges are 9 if you are able to max that part of Gizmo out and it starts with just 1 (and each upgrade that increases charges increases it by just 1). Gizmo checks the power of your enemy versus yours and the percent of power to another determines attack percent vs heal / resurrect percent. So if your enemy's power is 75% and yours is 25% then there is a 75% it will attack the enemy versus 25% chance that it will heal / resurrect. So you can see that as the enemy's power depletes the higher percent chance that it will heal / resurrect your units and as the enemy's power rises the higher percent chance it will attack.

It is also smart and heals / resurrects higher level units (especially level 5's) before lower level units as well as prioritizes the removal of highly negative effects on your units / highly beneficial effects on your enemies.

Also, Lina has to be over level 40 to get the last two charges and so maxing her Gizmo out is difficult unless you work on her damage abilities (which is pretty much just Ice Thorns). Her other abilities are very potent, too (even Ice Thorns) and so maxing out Gizmo is often not a priority until later in the game since its starting single charge is usually a deterrent for other abilities until you are much later in the game / Lina is very high in level.

Gizmo can become very powerful towards the end game (mostly due to its intelligence that I added), but the enemy hero's spells are terribly devastating so in my experience it balances out in the end.

Quote:
Originally Posted by Sirlancelot View Post
- Sometimes Evil Beholders take control of their own companions instead of player's.
Interesting - have you ever seen this in the unmodded game? I'm not sure if I made a change here, but this one is obviously a bug.

I wish I had the time / interest to come back to this and fix bugs like this and add features that I still want to put in (Haas unique spell for final battle: Summon Dragon, anyone?), but unfortunately, I've been so dialed out of King's Bounty and gaming in general that I doubt I'd ever get back into to it to research and fix something like this, but you never know...

Thanks for the comments and it is amazing that you're still playing!

Matt

Last edited by MattCaspermeyer; 09-13-2017 at 04:07 AM. Reason: Checked the Gizmo info and updated it based on how it works...
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