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Old 09-05-2017, 09:19 PM
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Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
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Quote:
Originally Posted by Pursuivant View Post
Perhaps the better solution is to rework damaged/destroyed effects for all collisions based on relative speed of collision and (relative) mass of the objects involved.

Well, yeah. No offense, but this is an obvious thing to say.

Very easy to talk about what needs to be done. Entirely different matter to know specifically what to do to actually make it work, and without breaking something else in the process. Especially when digging in modifying someone else's existing framework.

Last edited by Treetop64; 09-19-2017 at 08:37 PM.
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