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Old 08-16-2017, 05:18 PM
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Treetop64 Treetop64 is offline
What the heck...?
 
Join Date: Oct 2010
Location: Redwood City, California
Posts: 513
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Quote:
Originally Posted by JacksonsGhost View Post
Hi guys. I don't say a lot on here, but I’d just like to reconfirm my commitment to '1946' and my appreciation of the ongoing work of the Daidalos team.

I understand that for some players the slicker graphics of later products may be sufficient reason to change sims. But for me, as a mainly single-player gamer who likes to be able to create and play a wide variety of missions worldwide, I see no clear winner yet in terms of any other sim that has done enough to improve on what we already have right here in ā€˜1946’.

So thanks again to the Daidalos team. Your ongoing work with this sim is awesome! It seems that anything and everything you add or improve in your patches will be appreciated (by me at least) for a few more years yet!
Agree 100%

IL-2 is still the crown jewel of WWII flight sims. Newer products may be more glossy but they lack the depth of this sim. Firmly rooted in period. Specific, historically correct sides fighting each other, with chronologically correct equipment. Specific and plausible target objectives. Fighting units using prescribed formations, tactics, etc. None of the "balancing" bullsh_t you see in today's games - you fight with what was available and you make the most of it. It's basically a living history textbook, and it's something that is rarely seen anymore.

The newer IL-2 sims are very good and look fantastic, but are somewhat limited in terms of planes, theaters, and missions. Also, the fact that you had to be connected online just to play single-player campaign was a no-go for me. Not sure if that "feature" is still active, but it was a mega turn-off and was enough for me to decide not make a purchase.

War Thunder's air combat, well, the sim mode is actually good, at least the flying part. There's no "big picture" at all, though. Unfortunately, hardly anyone plays sim mode, while arcade is always overcrowded. It's a joke.

In the late 90s and early 2000s gamers actually cared a lot about the fidelity and depth of simulations. Hard-core simulations with 200-page study manuals were everything, and sold well. If you wanted arcade action you just went to the arcade with a pocket full of quarters. Today, people just want to boot up a game and go straight into action with hardly a thought, while simulations have almost become an endangered species. It's kind of sad.
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