Much bigger overhaul this time. Now this should be so hard that player is required to use every means available to complete game. Just like Impossible difficulty description puts it.
General:
- Amelie gets more leadership from levelup (returned to normal)
- Leadership gained from banners decreased a lot (returned to normal)
- More starting crystals (because Asmadeo "dies" a lot at beginning)
- Bit more starting mana and rage
- Spell book size is now about 1000 (practically unlimited)
- Asmadeo slightly better
To make first islands better balanced:
- Much more money (0.7 vs normal 0.4)
- Experience divisor 14.2 (was 14.0)
- Enemy strength 7.0 (was 6.6)
- Pet dragon experience 6.4 (was 5.2)
Location changes:
- Shettera and Reha are now much harder
- Blue collar tomb Magic spring next to trader could no longer give +11 defense
Spell changes:
- Phantom spell slightly weaker
- Call of nature mana cost decreased
- Slow spell mana cost increased
Army changes:
- Legendary Phoenix has much less defence and health
Rules same as before
- Impossible difficulty of course as settings are modified only for it.
- No losses challenge, meaning no single unit lost on any fight, including Mages tower fights. Note that Asmadeo cannot "die".
- Completing training session in Debir start is very hard without luck, feel free to use cheats there. Perhaps easiest way is to modify config/spells.txt and modify spell_fire_arrow damage to 1200. Remember to mod it back to 70 after completing training.
- No use of wanderer spells
Install:
- Install Red Sands extended (can be loaded from
http://www.mediafire.com/file/1jfom0...ended_0813.rar )
- Make backup of ...red_sands\ directory
- Zip file now contains four directories. Extract all directories to ...red_sands\ directory (so that files on directories overwrite old files) and overwrite
- Start new game