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Old 04-22-2017, 04:15 AM
Xev Xev is offline
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Join Date: Jun 2009
Posts: 35
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Your concept for lvl5 is great!
Reduced ini but full speed make dragons useful but not too powerful.
In Vanilla green dragons were ok (5 ini, 6 speed). Red/Black/Archdemons were overpowered too.
No unit should have BOTH ini and speed such high. 5/6 or 4/7 or 3/9 are good combinations.
Archdemons: I got 2 of them very early - I like to get randomized creatures from all races, that's really fun! Problem is not the damage of them. It's high anger in combination with volcano skill. Even if volcano gives only 1 dmg, it will generate rage by hit.

Hylfire was easier for me than Vanilla because
- green dragons (after some exp) had 11 ini and 8 speed. Gives a lot of mana - phantom copies generate endless mana. Raged berserkers were the only unit with higher ini.
- max mana with fauns upgrade
- max rage in Hylfire was high when playing a mage class like vanilla playing with might class
- could buy 2 archdemons from shop on one of the 1st isles. Splitting them in 2 stacks and high anger (i put all red only there) = max rage (as a mage!!!)

There is one more overpowered thing: Lynch Mob spell.
It summons very high leadership (double of hero leadership) at low mana costs and generates very strong farmers who will summon plants ... and the plants summon next plants. If lvl5 units were not available then this is the next easy way to succeed.
Reducing leadership or switch farmer to pirate units or raise mana costs should be better.

Please don't take me as only reference. Other players prefer easier playing. The main goal should be to have fun with the mod.
If overpowering is reduced then some underpowering should be raised. Perhaps it's useful to discuss which units/spells are much too weak? i.e. there is a spell which summons uncontrollable lizard units with great leadership. Looks nice on 1st view but these lizard units are really weak and are dying fast.

thx for doing a great job!!!
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