Quote:
Originally Posted by Storebror
But you're right that AI will instantly reacquire the target once it comes in it's sight again.
|
That removes several important elements from the OODA Loop.
When you reacquire a target, your brain spends a fraction of a second on the Observe, Orient, and Decide portions of the loop before you Act. AI should do the same, if only by briefly hesitating before acting, and with a small percentage chance that AI won't automatically reacquire (because the pilot briefly had his head down in the cockpit, or his vision was briefly obscured by "Fog of War" - literal or otherwise.)
My experience playing the game is that Storebror's list of factors to take into account is very true once you lose Line of Sight (LoS), but sometimes makes maintaining a "lock" on an airplane you can see easier.
For example, a plane which is fast-moving, or committed to a high G maneuver is in some ways easier to predict because a fast moving plane is more or less committed to a particular speed and vector. Likewise, a plane pulling serious Gs has "no place to go" but to a lower G state. Same thing for a plane in a very poor energy state, or a plane with certain types of damage.
But, I'm not quite sure how to get AI to recognize all those things, even if it's possible.