Quote:
Originally Posted by major.kudo
Everyone, thank you for your very good opinion.
I interpreted as follows.
about gun shooting
- Gun shooting of AI more inaccurately. In particular, Rookie and Average.
- The deflection shooting is made more inaccurate.
- head on between the fighters is made more inaccurate.
Behavior
- AI Decision to "return to base immediately" by more less damage.
- The enemy who took Serious damage doesn't attack any more.
- AI loses sight of an enemy more easily.
- AI stop to attack a bomber of heavy armament from just behind.
- If the prudence of AI can be set at QMB and FMB, it's more better.
As far as it's possible, I make all opinion simple.
And I'm thinking I'll show that to DT in the future.
It's necessary to be change as simple as possible for it.
When being complicated, that wouldn't be achieved.
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Another behavior I'd be really glad to see added to the game would be the ability for pilots of heavily damaged aircrafts to bail out over friendly territory instead of trying to crash land over some forest. Goddam tree huggers.