Quote:
Originally Posted by Verdun1916
Yes, I read that! And I do know very well what an amphibious aircraft is. But I was hoping for a more in deapth aswner to my question. In what way does the game lack the capacity to handle aircraft that can land and take off on both land and water. Is it the AI that can't handle both options for one and the same aircraft? Or is it some limitation on the aircraft themself that makes it impossible to have a workable landing gear on an aircraft with a shiplike hull?
Since I'm not a programmer I want to get a little more info on why and what these limitations are.
|
Speaking as a just about programmer, that's a definite maybe.
Programming is a job. Like woodcarving, or sculpture. It's not easy. Anyone tells you it is easy, they are lying, that's simple.
Telling you where the limits are? That's not simple, that's not close to simple. With programming, the limits are a lot further out than with sculpture, but the extra range means extra effort, or extra creativity. Extra creativity costs.
The towers of hanoi tail recursive algorith, is pretty. If you don't grock that, I will tell you it's the best you can get. However, there is a non-recursive algorithm, for every number of discs. The recursive algorithm in fact reduces to the non-recursive algorithm for any particular number of disks. The code for the recursive algorithm is shorter for a number of disks greater than about three, and the recursive algorithm is general, it needs to deal with special cases where stack overflow is a problem which maybe about fifty or a hundred discs depending on the processor or maybe the operating system.
On the whole, don't assume that programming is like your work, it's very creative.