A "tower defense" gamemode for star wolves 3
I have had this a bit of an "crazy" idea to make a TD gamemode for Star Wolves 3, I would imagine this would work out perfectly in the style of "Legion TD" (A Cookie to everyone who knows that map from Warcraft III), where you basically "build" certain units (In this case fighters/bombers/Capitals) and each wave they exit out of "building" mode and become real units that just try to fight off the Incoming Creeps.
Just YT Search for Legion TD and you will know how I envision a TD for this game to look like.
But im curious if anyone else thinks thats a good idea, I might be the only to to think it would be fun afterall.
... So please guys!, give me your input on this.
HOW IT WOULD WORK: I Would mostly use the same method I have used for Basebuilding, show a dialog that just contains alot of Buildable Units, and a "Upgrade" Button that lets the nearest unit that your current mothership is near at upgrade at a cost. (To know how much a upgrade for a specific fleet costs, I would have to just make another button that shows the price for the nearest upgradeable fleet)
Creep Paths: Easily done with a simple "Patrol" Command. The units that get to the final point get deleted and as a result the player gets minus lives.
Location: Also easily done, I would just have to create a new empty system thats designed for these TD's.
You know the fun part?: If I do this right, making user-created levels/stages would be pretty easy too.
Last edited by nocalora29; 11-08-2016 at 03:19 AM.
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