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Old 10-29-2016, 01:28 AM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
Default @All

Before anyone asks why most to all Laser FX have a "Stripe" as I may call so at their origin of a cannon barrel, its because 0.6.1.9P's "projectiles.tuv" has some invalid texture coordinate values, but it will get Fixed in the next Hotfix hopefully.

As to counter this problem I have to fiddle the code of my tuv editor a little bit, it could take a while.
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
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