Thread: 4.14?!?!
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  #44  
Old 10-07-2016, 09:00 PM
majorfailure majorfailure is offline
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Quote:
Originally Posted by Pursuivant View Post
Collisions damage should be based on the relative mass and speed of the planes involved - if it isn't already. Even so, a mid-air collision is going to be very bad for both planes involved.

Whether or not a plane survives a mid-air depends on the parts that hit. as well as forces involved, and the pilot's ability to recover from the collision. If you trade a propeller, landing gear, or vertical stabilizer for a wing, then you can sometimes get a kill from a mid-air collision while still having a plane that's in good enough shape that you can crash land or bail out.
The problem with collision modelling is IMHO that all colliding objects are treated as rigid and only the first colliding objects are destroyed, if no other objects touch each other. That way you get strange results like trading off a wing against a aileron or rudder. Or even worse....
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