Thanks for the report, luckily tho im not a plebeian.
Still, I would LOVE me some LOGfile, since its a golden tool to find out which story script to look for, I have looked inside Endoria-1 and didn't find any Requirements of MS to get thru the tor portal, it must be inside the quest script.
But the way you described this odd bug here, also 10/10.
Its also kinda nice to have 2 Testers ATM, including you Lotrek, and ShadoWarrior, it really speeds up the bugfixing indeed.
EDIT: I have found the problem, Goblin Wizard did use the parameter PORTAL_X:SetObject(Mothership); for all common portals, but he did not include portal RU and RD, which are ONLY found in eridan-1
So yeah, heres the repacked version:
LINK, but since its a small thing to fix heres the instructions for people who like going to bit harder way:
> Go to the file Addons\@Motherships_Mod_0.27\gw_ms_shop.lua and replace the whole if
Code:
if (GetCurrentLocation() == "el_ariash") then
-- stuff inside here
end;
with this code
Code:
if (GetCurrentLocation() == "el_ariash") then
PortalTrigger_PORTAL_L:SetObject(mothership);
PortalTrigger_PORTAL_U:SetObject(mothership);
PortalTrigger_PORTAL_D:SetObject(mothership);
else
if (PORTAL_RU) then PortalTrigger_PORTAL_RU:SetObject(mothership); end;
if (PORTAL_RD) then PortalTrigger_PORTAL_RD:SetObject(mothership); end;
-- SW3EXP Portals
if (PORTAL_A) then PortalTrigger_PORTAL_A:SetObject(mothership); end;
if (PORTAL_B) then PortalTrigger_PORTAL_B:SetObject(mothership); end;
if (PORTAL_C) then PortalTrigger_PORTAL_C:SetObject(mothership); end;
if (PORTAL_D) then PortalTrigger_PORTAL_D:SetObject(mothership); end;
if (PORTAL_E) then PortalTrigger_PORTAL_E:SetObject(mothership); end;
if (PORTAL_F) then PortalTrigger_PORTAL_F:SetObject(mothership); end;
if (PORTAL_G) then PortalTrigger_PORTAL_G:SetObject(mothership); end;
if (PORTAL_H) then PortalTrigger_PORTAL_H:SetObject(mothership); end;
if (PORTAL_I) then PortalTrigger_PORTAL_I:SetObject(mothership); end;
if (PORTAL_J) then PortalTrigger_PORTAL_J:SetObject(mothership); end;
if (PORTAL_K) then PortalTrigger_PORTAL_K:SetObject(mothership); end;
if (PORTAL_L) then PortalTrigger_PORTAL_L:SetObject(mothership); end;
if (PORTAL_M) then PortalTrigger_PORTAL_M:SetObject(mothership); end;
if (PORTAL_N) then PortalTrigger_PORTAL_N:SetObject(mothership); end;
if (PORTAL_O) then PortalTrigger_PORTAL_O:SetObject(mothership); end;
if (PORTAL_P) then PortalTrigger_PORTAL_P:SetObject(mothership); end;
if (PORTAL_Q) then PortalTrigger_PORTAL_Q:SetObject(mothership); end;
if (PORTAL_R) then PortalTrigger_PORTAL_R:SetObject(mothership); end;
if (PORTAL_S) then PortalTrigger_PORTAL_S:SetObject(mothership); end;
if (PORTAL_T) then PortalTrigger_PORTAL_T:SetObject(mothership); end;
if (PORTAL_U) then PortalTrigger_PORTAL_U:SetObject(mothership); end;
if (PORTAL_V) then PortalTrigger_PORTAL_V:SetObject(mothership); end;
if (PORTAL_W) then PortalTrigger_PORTAL_W:SetObject(mothership); end;
if (PORTAL_X) then PortalTrigger_PORTAL_X:SetObject(mothership); end;
if (PORTAL_Y) then PortalTrigger_PORTAL_Y:SetObject(mothership); end;
if (PORTAL_Z) then PortalTrigger_PORTAL_Z:SetObject(mothership); end;
end;
That should do the trick, and it will enable the tor portal to once again you going deep inside it