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Old 03-23-2016, 01:37 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by RPS69 View Post
Still, I'm enormously happy with the vissual differences, I love ground objects that comes to life again. This heartfelt improvement on trains, shows a lot of love from the makers.
Agreed! No complaints with the new ground objects.

Quote:
Originally Posted by RPS69 View Post
Also, tracks implemented in the game, doesn't have turns. They turn at 45°.
Yeah. That's just weird. It would still be nice to have smooth curves for roads and railroads. I wonder if 45* bends are due to limits to IL2's maps, or due to vehicle AI?

Quote:
Originally Posted by RPS69 View Post
It seems that they have been designed, as all ground vehicles, as a minor decoration set, and there behavior was simplified so as not to tax the system with more calculations.
But, many calculations, like base speed, cornering speed, braking and acceleration rates, and travel path, can be made when the mission loads. Once "locked in" they shouldn't tax system resources that much during the mission.

Quote:
Originally Posted by RPS69 View Post
Putting them to something real, will imply building a whole game on itself.
Unfortunately. It's not a matter of improving what's already there, it's a matter of adding an entirely new element to the game. Actual AI programming for ground vehicles would probably be fairly simple if it was already there.

Quote:
Originally Posted by RPS69 View Post
What you are asking, is that they got more than 2WP, and the possibility to choose speeds in between.
No. Specifying more than two Waypoints isn't necessary, although it would be nice to have. I'm just asking for the ability to set speed to some level less than maximum for the entire run.

For realistic cornering behavior, mission builders could set maximum speed to maximum cornering speed.

No need to mess with the physics of actual ground vehicle movement - like acceleration and deceleration rates, traction, inclines, or centripetal forces during turns.
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