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Old 03-12-2016, 09:34 AM
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nocalora29 nocalora29 is offline
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Join Date: Dec 2011
Posts: 518
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Update is released, it includes alot of Bugfixes, most of them were making the game completely un-playable from ground up.
*CHANGELOG*
Added New Weapons for the "Elite Templars"
Heres the full list of New Weapons (Note: EVERY weapon has its own custom PFX)
*New Templar Weapons List
*(T) Marked = Turret compatible
-"Sancti Missionem / Holy Discharge" - Autocannon - Damage: 65 x16
-"Pulsans Sol / Pulsating Sun" - Pulse laser - Damage: 125 x7 (T)
-"Liquefacio / Desintegrator" - Particle accelerator - Damage: 1024 (T)
-"Coronam / Red Crown" - Beam laser - Damage: 80 x20 (It was tough to make an "consistent" beam, but I think this will work out) (T)
-"Sanctum Gladium / Holy Sword" - Gattling laser - Damage: 32 x32 (Thanks for the idea, Lotrek) (T)
-"Quies Sanctum Gladium / Pulsing Holy Sword" - Pulse laser - Damage: 512 x3 (T)
-"Pulsans Sol Super Turret / Pulsating Sun Super Turret" - Super Pulse laser turret - Damage: 175 x16 (every burst has its own Barrel)
-"Pulsans Sol Rapid-Fire Turret / Pulsating Sun Rapid-Fire Turret" - Rapid-Fire Pulse laser turret - Damage: 65 x2 (Constantly shooting/0.1 recharge time)
-"Anima Exterminans / Soul Destroyer" - Minigun - Damage: 25 x64 (T)
-"Purpura Inferno / Purple Hell" - Heavy Plasma cannon - Damage: 780 x3 (T)
Special credits go to StarRover for the Models(Specifically, the Super Turret model and the Rapid-Fire Turret model)
-"TE Gunslinger" - Stronger version of the T. Gunslinger
-"TE Trident" - Stronger version of the T. Trident
-"TE Hrimturs" - Stronger version of the T. Hrimturs
-"TE Raptor" - Stronger version of the T. Raptor
-"E Butcher" Stronger version of the Butcher
-Added all of the New Templar Ships and Weapons to the Maintaince-Stations Menu, Page #3.


-Fixed an Story-related bug in achilles and Elio.
-Fixed missing Textures and missing objects on some new MSF ships.
-Fixed some additional minor bugs.

I be honest, making those Weapons for the Templars was goddamn fun, atleast more fun than lurking in the Basebuilding or AI-Agents code, I really need some distraction from these two projects.
I know these two projects seem a little more "important" but I just can't keep working on the same project through an extended amount of time, but that does not mean at all that im Not working on it, or will stop, but it means its just not Priority #1 on my list, just to clarify that about some who might wonder whats up with those two things.

Back to the UPDATE:
I thought i'd just let the Corporate Service's menu completely free for just one more update, so you can check out the elite templars in action without paying millions, I think thats "nice", but its most likely going to cost something in 0.6.2X.

Well... what can I say?, Have fun with the Update and report any Bugs/Errors, oh and one last thing: When you are at an spot where you usually change your mothership for another one (Story) and the game Buggs out or CRASHES, please give me your latest save-file and the (optional) LOGfile.txt, Two of the game breaking bugs I fixed were related to the new MSSwitchBlock system, I really have no Idea if there are more game-breakers later in the game, so please write your problems here in the forum and or PM me, there is even an huge chance that your save-file can be recovered, and its also possible to make you progress further in the story, without restarting.



!Download is at the frontpage in the Hotfixes section!
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