From the PF readme in your game folder:
Additional features of graphics settings
Water rendering
To select water rendering mode please modify the Water section in the file conf.ini in the [Render_OpenGL] section (Water = 1 by default).
Water = 0 – Water with flat geometry (fastest).
Water = 1 – Water with flat geometry (fast).
High quality water rendering modes with correct wave geometry
Water = 2 – This mode is visually similar to water = 3 but it runs on ATI cards 9800, X800, X1800 and later models.
Water = 3 – Fast render mode with Vertex Shaders 3.0 (NVIDIA 6600 and later models)
Water = 4 – Better quality mode with Vertex Shaders 3.0 (NVIDIA 6800 and later models)
Reminder:
ATI 9500 and higher supports modes: 0, 1, 2.
NVIDIA 6600 and later models support: 0, 1, 2, 3, 4.
NVIDIA cards before the 6xxx series support: 0, 1, 2 (2 is not recommended).
Clouds rendering
In order to see higher quality clouds you will need to manually edit the conf.ini file located in your main game folder before launching the game. Open the file with a text editor, find the [game] section and in the TypeClouds= line write in either 0 or 1, then save the file.
TypeClouds=0 - standard clouds
TypeClouds=1 - improved quality clouds
Note:
When playing online the player will see the cloud type set by the server, and not as individually set in their conf.ini. This is done to ensure all players see the same tactical situation in the air regardless of their settings.
Notes about technical limits.
1.Ship wakes and explosions intersect with wave tops, creating dark spots
2. Reflections are visible behind the objects.
3. Effects=2 ([Render_OpenGL] section of conf.ini) test mode for improved effects lighting. This mode required 3.0+ MHz CPU.
4. The perfect graphics setting is prohibited in DirectX mode. It is possible to set only in OpenGL mode.
5. Please make sure that your sound card is properly configured if you experience any problems with hardware acceleration, as in-game sound depends on EAX settings.
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