Quote:
Originally Posted by dimlee
Absolutely agree. With some rough distance, as " far away" or panick call "very close!".
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"Bogies" would imply unidentified planes, which would cover any far distant planes. "Inbound" implies a path that takes the identified plane on a path which crosses that of the player's plane, and, for an enemy plane some sort of pursuit curve is implied. "Outbound" implies a path that takes the plane on a more or less straight line course away from the player's plane.
But, beyond that, you're absolutely right.
Add:
Direction options: [climbing/diving [and] turning left/turning right]
Modifiers for course: [distant/medium/close/very close]
Modifiers for holding station: [distant, holding formation, 10-50 meters/feet, 100-500 meters/feet]
Modifiers for closing: [closing slowly/closing fast]
Gunner command options: [split S left/right, climb/dive left/right/straight/hold steady]
Quote:
Originally Posted by dimlee
But hey, I still need this navigator cockpit for Beau. At least in order not to feel lonely during long flights over Pacific or Med waters.
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If TD really wants to get into spiffing up the Beaufighter, that navigator station could also be turned into a RSO position, allowing players to operate various forms of radar. I guess the navigator station could also be set up to allow you to do things like celestial and dead-reckoning navigation, but that would probably be far too esoteric for most people.
And, of course, there are all those lovely marks of Beaufighter that aren't in the game, some of them with turrets instead of navigator station.